{
// set the projection
d3d_set_projection(x,y,10,x+cos(direction*pi/150),y-(direction*pi/150),10,0,0,1);
// set color and tranparency
draw_set_alpha(1);
draw_set_color(c_white);
// draw floor and celling
d3d_draw_floor(0,0,0,640,0, background_get_texture (tex_sol),24,16);
d3d_draw_floor(0,0,32,640,450,32, background_get_texture (tex_ciel),16,12);
}
d3d_draw_floor(0,0,0,640,0, background_get_texture (tex_sol),24,16);
voilas ici il ya une error