AccueilAccueil  FAQFAQ  RechercherRechercher  Dernières imagesDernières images  S'enregistrerS'enregistrer  Connexion  
Le Deal du moment : -20%
Ecran PC GIGABYTE 28″ LED M28U 4K ( IPS, 1 ms, ...
Voir le deal
399 €

 

 Extensions [GM7]

Aller en bas 
4 participants
AuteurMessage
arthuro
Utilisateur confirmé: Rang ****
arthuro


Messages : 1483
Localisation : Paris
Projet Actuel : Diagon https://arthursonzogni.com/Diagon

Extensions [GM7] Empty
MessageSujet: Extensions [GM7]   Extensions [GM7] EmptyMar 3 Avr 2007 - 11:49

Extensions pour GM7

KX tesla
en anglais
Citation :
Description
KX Tesla is a very small extension that allows you to quickly and easily add electric bolts effects in your games. One action or one line of code is all that takes!

Screenshot
user posted image
a super-charged metroid shooting, straight from the demo

Download
KX_Tesla DOWNLOAD HERE!!!
The zip file is 50KB and includes the .gex extension and a .gmk demo to get a quick look of the extension.

License information
You may use it freely in any non-commercial game but please give credit. For commercial games, contact me.

Feedback
You can post feedback here. Report bugs to kaietnap "at" hotmail.com. You can also send me your suggestions for further versions.
If you make any interesting game with it feel free to advertise it here!

This post has been edited by Kaietnap: Mar 31 2007, 06:08 PM

ma traduction
c'est une trés petite extension qui permet de créé des éclairs facilement
il ajoute 2 icone de librairy et aussi des fonction en gml
on peut choisir la couleur, l'amplitude la fréquence etc...

télécharger
http://kaietnap.110mb.com/Files/KX_Tesla/KX_Tesla.zip

KX DTE (destructible terrain engine)
Citation :


NEW STUFF (30/03/07 - v1.231)
-some slight optimizations added to the engine
-slight changes to the help file
-optimized the gml demo

Description
KX DTE is a complete extension to easily allow your games to use a destructible terrain just like Team17's Worms. It features over 30 functions and a easy drag and drop library for users who aren't experienced with GML.

Screenshot
user posted image
This is a straight screenshot from the second demo.

Download
KX_DTE DOWNLOAD HERE!!!
The zip file is 641KB and includes the .gex extension and 2 .gmk demos to get a quick view of what is possible with this extension and how to easily integrate it in your games. Also be sure the read the help file!

License information
You may use it freely in any non-commercial game but please give credit. For commercial games, contact me.

Feedback
You can post feedback here. Report bugs to kaietnap "at" hotmail.com. You can also send me your suggestions for further versions.
If you make any interesting game with it feel free to advertise it here!

Also, please stop asking to have the source code as I do not wish to release it for the moment.

c'est une extension trés étendu qui permet de faire des des jeux a la worms, avec les terrain destructible
c'est trés compliquer a utiliser mais il est fourni avec une aide est un exemple pour comprendre

Télécharger
http://kaietnap.110mb.com/Files/KX_DTE/KX_DTE.zip[/url]

extra draw fonction

Citation :
I wrote this extension package for GM7 primarily to test out the extension system.

This adds a few new draw functions, like draw_rectangle_direction, draw_polygon, draw_star and draw_wave. the included help file lists them all.
it also adds a few more default colors such as c_pink and c_brown.

update 1: This includes several new functions such as draw_arc, draw_ring, and draw_clock.
update 2: new functions include a few color editing functions such as draw_lighten_color and draw_darken_color, a few sprite related functions and draw_line_glow
update 3: Colorized functions to go with most of the previous functions and a few new time and string related functions. 15 new.
update 4: A lot of error fixes, and a few new functions such as draw_frame (thats like a picture frame, not one frame of an animtation)
update 5: A few error fixes, 7 new functions including draw_diamond, draw_roundrect_custom, and draw_crosshair. Also redid the help file.
now includes a total of 48 functions:

draw_square, draw_square_color
draw_rectangle_direction, draw_rectangle_direction_color
draw_roundrect_custom, draw_roundrect_custom_color
draw_frame, draw_frame_color
draw_circle_edge, draw_circle_edge_color
draw_ellipse_center, draw_ellipse_center_color
draw_ring, draw_ring_color
draw_arc, draw_arc_color
draw_polygon, draw_polygon_color
draw_polygon_direction, draw_polygon_direction_color
draw_diamond, draw_diamond_color
draw_star, draw_star_color
draw_star_direction, draw_star_direction_color
draw_linefield, draw_linefield_color
draw_vector, draw_vector_color
draw_line_glow
draw_pointfield
draw_points_random
draw_wave, draw_wave_color
draw_sprite_mirror
draw_mask
draw_string
draw_clock, draw_clock_real
draw_timer
draw_time, draw_time_real
draw_set_color_alpha
draw_fix_color
draw_darken_color, draw_lighten_color
draw_crosshair
(bold indicates new functions)

Here's the link: Download -- 11kb

If you have installed a previous version, you will need to reinstall it to get the new functions.

please tell me what you think and feel free to suggest other functions you would like to see in future versions.

cette extension permet de dessiner avec de simple fonction des forme comme des étoile (draw_star) ou d'autre forme entièrement modifiable
draw_star(x,y,long_rad,short_rad,point,outline)

ensemble des fonctions
draw_square, draw_square_color
draw_rectangle_direction, draw_rectangle_direction_color
draw_roundrect_custom, draw_roundrect_custom_color
draw_frame, draw_frame_color
draw_circle_edge, draw_circle_edge_color
draw_ellipse_center, draw_ellipse_center_color
draw_ring, draw_ring_color
draw_arc, draw_arc_color
draw_polygon, draw_polygon_color
draw_polygon_direction, draw_polygon_direction_color
draw_diamond, draw_diamond_color
draw_star, draw_star_color
draw_star_direction, draw_star_direction_color
draw_linefield, draw_linefield_color
draw_vector, draw_vector_color
draw_line_glow
draw_pointfield
draw_points_random
draw_wave, draw_wave_color
draw_sprite_mirror
draw_mask
draw_string
draw_clock, draw_clock_real
draw_timer
draw_time, draw_time_real
draw_set_color_alpha
draw_fix_color
draw_darken_color, draw_lighten_color

il y en a bien plus 48 je crois
télécharger
http://h1.badwaresite.www/zephiel87/drawscripts6.zip
Gm color extention (+250)
Citation :

Gm color extention (+250)
Stats.
Size = 500kb ZIPPED
Type = Standard GM Inst
Amount (Colors) = 250+
Extension Number = #1

Information
This is a GM color extension containing over 250+ colors that were not included in gamemaker.
There are other examples of this around the forum but this was the first ever to be made (but was never released until gm7 came out). Please try and tell me what you think. This is the standard .gex file that you will have to install yourself. Thankyou.

Download -http://gmbase.cubedwater.com/download.php?filename=72

Credits
You do not have to give credit in your game. Thankyou.
-Schyler

This is the fixed .gex file not the installer (beta)
Thankyou mods for telling me in my last topic.
cette extension rajoute 250 couleur
Citation :
Functions:
c_alice_blue

Alice blue color.

c_alizarin_crimson

Crimson color.

c_alizarin_crimson_alter

Alternative crimson color. Used in 16bit color modes without loss of shade.

c_antique

Antique color.

c_apricot

Apricot color.

c_apricot_deprice_alter

Alternative apricot color.

c_aquamarine

Aquamarine color.

c_aureoline_yellow

Aero yellow.

c_aureoline_yellow_alter

Aero yellow alternative.

c_azure

Azure color.

c_banana

The color of a banana.

c_beige

Beige color.

c_bisque

Bisquue color.

c_blanched_almond

Almond blanch color.

c_blank

Transparent to windows 32bit. This is equal to the hex of %0000000.

c_blue_violet

Blue violet color

c_brick

Brick color.

c_brown_madder

Brown madder color.

c_brown_ochre

Brown ochre color.

c_burlywood

Burlywood color.

c_burnt_sienna

Burnt sienna color.

c_burnt_umber

Umber color.

c_cadet_blue

Cadet blue color.

c_cadmium_lemon

Lemon color.

c_cadmium_orange

Cad orange color.

c_cadmium_yellow

Cad yellow color.

c_carrot

Carrot color.

c_carrot_chrodium_oxidius

32bit oxidious.

c_cerulean

Cerulean color.

c_chartreuse

Charting color.

c_chocolate

Chocolate color - brownish.

c_chrome_oxide_green

Oxide green.

c_cinnabar_green

Cinnabar green color.

c_cobalt

Cobalt color.

c_cobalt_green

Cobalt green color.

And many more...

This extension also includes many more than those colors! Infact, there is more than 200 colors that were not listed on that list purely because the database could not handle it.

télécharger
http://gmbase.cubedwater.com/download.php?filename=72

voila, j'aimerais bien que l'on en rajoute et pourquoi pas créé en rubrique extension.
Revenir en haut Aller en bas
Dan_lizhot
Modérateur
Dan_lizhot


Messages : 3463
Projet Actuel : Crypt Of Darkness

Extensions [GM7] Empty
MessageSujet: Re: Extensions [GM7]   Extensions [GM7] EmptyMar 3 Avr 2007 - 13:11

J'ai créé un topique sur les extensions et j'ai changé quelque dll en .gex.

https://cbna.forumactif.com/Programmation-c3/Game-Maker-f7/Tuto-Extension_Maker-t5181.htm
Revenir en haut Aller en bas
arthuro
Utilisateur confirmé: Rang ****
arthuro


Messages : 1483
Localisation : Paris
Projet Actuel : Diagon https://arthursonzogni.com/Diagon

Extensions [GM7] Empty
MessageSujet: Re: Extensions [GM7]   Extensions [GM7] EmptyMar 3 Avr 2007 - 13:34

ha oui
effectivement, je ne l'avais pas vu
Revenir en haut Aller en bas
daminetreg
Administrateur
daminetreg


Messages : 16998
Localisation : Siege du CBNA!
Projet Actuel : Site Web du CBNA, version beta :

Extensions [GM7] Empty
MessageSujet: Re: Extensions [GM7]   Extensions [GM7] EmptyMer 4 Avr 2007 - 13:39

Pour le moment il n'y a pas de sections pour, par contre il y en aura bientôt sur le site. Merci pour ton apport, Dan avait déjà pas mal bossé aussi dessus. happy1

_________________
Mon CV : fr - de - en
Le CBNA Tous Ensemble! Réalisons!
Extensions [GM7] U3dfr2
Revenir en haut Aller en bas
http://lecbna.org/
Topaze22
*Excellent utilisateur*
Topaze22


Messages : 6213
Localisation : Sur la Lune
Projet Actuel : Projet HELLO/TOPAZE22 Mario Bros World

Extensions [GM7] Empty
MessageSujet: Re: Extensions [GM7]   Extensions [GM7] EmptySam 21 Avr 2007 - 13:57

Merci pour tout ça arthuro!
Tu viends de me faire découvrir des choses bien interessante la super

_________________
Topique pour le Projet Hello Mario en préparation.
Sorti du topique lorsque la première démo sera disponible.
Extensions [GM7] Projet13
Revenir en haut Aller en bas
Contenu sponsorisé





Extensions [GM7] Empty
MessageSujet: Re: Extensions [GM7]   Extensions [GM7] Empty

Revenir en haut Aller en bas
 
Extensions [GM7]
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» Sauvegarder avec plusieurs extensions différentes

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Forum Le CBNA :: Développement :: Scripts GML-
Sauter vers: