AccueilAccueil  RechercherRechercher  S'enregistrerS'enregistrer  Connexion  

 

 Scriptgame

Aller en bas 
AuteurMessage
Bast
Administrateur
Bast

Messages : 20010
Localisation : Alsace

Scriptgame Empty
MessageSujet: Scriptgame   Scriptgame EmptyVen 11 Fév 2005 - 0:19

///////////////////////////////////////////////////////////////
//name:
// Hangman's escape
//
//scrpt type:
// one scrpt game
//
//autor:
// Ben Strasser alias Dr.Voodoo
//
//remarque:
// Put this scrpt in the room creation code, creation event,
// begin/end step event, step event, game start event, room
// start event or the draw event (only in one)
//
//remarque2:
// Use standard GM settings
//
//copyright:
// Ben Strasser
//
///////////////////////////////////////////////////////////////
game_end();
full_screen=1;
screen_width=monitor_width;
screen_height=monitor_height;
scale_full=100;
show_score=false;
show_cursor=false;
tun=2;
end_loop=1;
pre_seconde=current_second;
fps_counter=0;
fps_loop=1;
pre_time=current_time;
state='Main';
cursor_type='normal';
//
while(end_loop)
{
if keyboard_check(vk_escape)
{
state='Gameend';
io_clear();
io_handle()
};
if keyboard_check(vk_shift)
{
end_loop=0
};
fps_counter+=1;
if pre_seconde!=current_second
{
fps_loop=fps_counter;
fps_counter=0;
};
pre_seconde=current_second;
pre_time=current_time;
//***Main***
if state=='Main'
{
brush_color=c_black;
pen_color=c_black;
draw_rectangle(0,0,screen_width,screen_height);
font_size = screen_width/1024*80;
font_color = c_white;
font_align = fa_center;
font_style = fs_bold;
font_name = 'Comic Sans MS';
Y=5;
draw_text(screen_width/2,Y,"Hangman's escape");
Y+=string_height('M');
font_size = screen_width/1024*20;
draw_text(screen_width/2,Y,'by Ben Strasser alias Dr.Voodoo');
Y+=string_height('M');
font_size = screen_width/1024*50;
draw_text(screen_width/2,Y,'Start Game');
Y+=string_height('M');
draw_text(screen_width/2,Y,'Help');
Y+=string_height('M');
draw_text(screen_width/2,Y,'Web');
Y+=string_height('M');
draw_text(screen_width/2,Y,'Exit');
font_size=screen_width/1024*80;
Y=5+string_height('M');
font_size=screen_width/1024*20;
Y+=string_height('M');
font_size=screen_width/1024*50;
if mouse_y>Y&&mouse_y<Y+string_height('M')
{
font_color=c_red;
draw_text(screen_width/2,Y,'Start Game');
if mouse_check_button(mb_left)
{
mouse_clear(mb_left);
state='Gameini'
};
};
Y+=string_height('M');
if mouse_y>Y&&mouse_y<Y+string_height('M')
{
font_color=c_red;
draw_text(screen_width/2,Y,'Help');
if mouse_check_button(mb_left)
{
state='Help';
mouse_clear(mb_left)
};
}
Y+=string_height('M');
if mouse_y>Y&&mouse_y<Y+string_height('M')
{
font_color=c_red;
draw_text(screen_width/2,Y,'Web');
if mouse_check_button(mb_left)
{
file_open_write(temp_directory+'\URL.url');
file_write_string('[InternetShortcut]');file_writeln();
file_write_string('URL=http://de.geocities.com/ben0032003/');file_close();
execute_shell(temp_directory+'\URL.url','');
end_loop=0
};
};
Y+=string_height('M');
if mouse_y>Y&&mouse_y<Y+string_height('M')
{
font_color=c_red;
draw_text(screen_width/2,Y,'Exit');
if mouse_check_button(mb_left)
end_loop=0;
}
if mouse_check_button(mb_left)
mouse_clear(mb_left)
};
//***Gameend***
if state=='Gameend'
{
cursor_type='normal';
//scale_full=100;
screen_width=monitor_width;
screen_height=monitor_height;
state='Main';
};
//***Help***
if state=='Help'
{
brush_color=c_black;
pen_color=c_black;
draw_rectangle(0,0,screen_width,screen_height);
font_size = screen_width/1024*25;
font_color = c_white;
font_align = fa_left;
font_style = fs_bold;
font_name = 'Comic Sans MS';
draw_text_ext(20,5,"Hangman doesn't want to get hanged so he's running away. Use the left and right arrow keys to run, the up arrow key to jump, space to show or hide the fps and ESC to end the game. After some levels his escape will be discovered and people will start looking for him. You can only try to avoid them.#Hangman's escape is designed to run at a speed of 32fps#Hangman's escape © Ben Strasser 2003.#This program was written by Ben Strasser.#Gamemaker © Mark Overmars 1999-2002.#www.gamemaker.nl",string_height('M'),screen_width-40)
if mouse_check_button(mb_left)
{
state='Main'
mouse_clear(mb_left)
}
};
//***Gameini***
if state=='Gameini'
{
screen_width=640;
screen_height=480;
cursor_type='none';
show_fps=1;
clouds=0;
cols=0;
x=0;
y=1000;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[0,0]=0;
door_X=0;
door_Y=0;
monsters=0;
level=1;
X=0;
Y=0;
door_X=0;
door_Y=0;
state='Game'
};
//***Game***
if state=='Game'
{
//levels data begin
if (X==door_X&&Y==door_Y)||y>480
{
X=0;
Y=0;
repeat(20*15)
{
wall[X,Y]=0;
X+=1;
if X==20
{
X=0;
Y+=1
}
};
if y<=480 level+=1;
if level==6
level=1;
if level==1
{
//---level1---
monsters=0;
x=32*4+8;
y=32*11+32-24;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[0,0]=0;
wall[1,12]=1;
wall[2,12]=1;
wall[3,12]=1;
wall[4,12]=1;
wall[5,12]=1;
wall[6,12]=1;
wall[7,12]=1;
wall[8,12]=1;
wall[9,12]=1;
wall[10,12]=1;
wall[11,12]=1;
wall[12,12]=1;
wall[13,12]=1;
wall[14,12]=1;
wall[15,12]=1;
wall[16,12]=1;
wall[17,12]=1;
wall[18,12]=1;
wall[4,2]=1;
wall[5,2]=1;
wall[6,2]=1;
wall[9,4]=1;
wall[10,4]=1;
wall[11,4]=1;
wall[16,5]=1;
wall[17,5]=1;
wall[18,5]=1;
wall[10,7]=1;
wall[11,7]=1;
wall[12,7]=1;
wall[3,8]=1;
wall[4,8]=1;
wall[5,8]=1;
wall[7,10]=1;
wall[8,10]=1;
wall[9,10]=1;
door_X=5;
door_Y=1;
//---Level1---
};
if level==2
{
//---level2---
monsters=0;
x=32*18+8;
y=32*11+32-24;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[1,12]=1;
wall[2,12]=1;
wall[3,12]=1;
wall[4,12]=1;
wall[5,12]=1;
wall[6,12]=1;
wall[7,12]=1;
wall[8,12]=1;
wall[9,12]=1;
wall[10,12]=1;
wall[11,12]=1;
wall[12,12]=1;
wall[13,12]=1;
wall[14,12]=1;
wall[15,12]=1;
wall[16,12]=1;
wall[17,12]=1;
wall[18,12]=1;
wall[1,9]=1;
wall[2,9]=1;
wall[3,9]=1;
wall[11,7]=1;
wall[12,7]=1;
wall[13,7]=1;
wall[16,4]=1;
wall[17,4]=1;
wall[18,4]=1;
door_X=17;
door_Y=3;
//---Level2---
};
if level==3
{
//---level3---
monsters=0;
x=32*17+8;
y=32*1+32-24;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[1,2]=1;
wall[2,2]=1;
wall[3,2]=1;
wall[6,2]=1;
wall[7,2]=1;
wall[8,2]=1;
wall[11,2]=1;
wall[12,2]=1;
wall[13,2]=1;
wall[16,2]=1;
wall[17,2]=1;
wall[18,2]=1;
wall[3,5]=1;
wall[4,5]=1;
wall[5,5]=1;
wall[6,5]=1;
wall[8,5]=1;
wall[9,5]=1;
wall[10,5]=1;
wall[11,5]=1;
wall[13,5]=1;
wall[14,5]=1;
wall[15,5]=1;
wall[16,5]=1;
wall[4,11]=1;
wall[5,11]=1;
wall[6,11]=1;
wall[3,13]=1;
wall[4,13]=1;
wall[5,13]=1;
wall[6,13]=1;
wall[7,13]=1;
door_X=5;
door_Y=12;
//---Level3---
};
if level==4
{
//---level4---
monsters=5;
monster_x[1]=32*8+8;
monster_y[1]=32*11+32-24;
monster_hspeed[1]=3;
monster_actif[1]=1;
monster_x[2]=32*8+8;
monster_y[2]=32*11+32-24;
monster_hspeed[2]=-3;
monster_actif[2]=1;
monster_x[3]=32*7+8;
monster_y[3]=32*9+32-24;
monster_hspeed[3]=3;
monster_actif[3]=1;
monster_x[4]=32*11+8;
monster_y[4]=32*6+32-24;
monster_hspeed[4]=3;
monster_actif[4]=1;
monster_x[5]=32*10+8;
monster_y[5]=32*3+32-24;
monster_hspeed[5]=3;
monster_actif[5]=1;
x=32*4+8;
y=32*11+32-24;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[0,0]=0;
wall[1,12]=1;
wall[2,12]=1;
wall[3,12]=1;
wall[4,12]=1;
wall[5,12]=1;
wall[6,12]=1;
wall[7,12]=1;
wall[8,12]=1;
wall[9,12]=1;
wall[10,12]=1;
wall[11,12]=1;
wall[12,12]=1;
wall[13,12]=1;
wall[14,12]=1;
wall[15,12]=1;
wall[16,12]=1;
wall[17,12]=1;
wall[18,12]=1;
wall[4,2]=1;
wall[5,2]=1;
wall[6,2]=1;
wall[9,4]=1;
wall[10,4]=1;
wall[11,4]=1;
wall[16,5]=1;
wall[17,5]=1;
wall[18,5]=1;
wall[10,7]=1;
wall[11,7]=1;
wall[12,7]=1;
wall[3,8]=1;
wall[4,8]=1;
wall[5,8]=1;
wall[7,10]=1;
wall[8,10]=1;
wall[9,10]=1;
door_X=5;
door_Y=1;
//---Level4---
};
if level==5
{
//---level5---
monsters=7;
monster_x[1]=32*5+8;
monster_y[1]=32*10+32-24;
monster_hspeed[1]=3;
monster_actif[1]=1;
monster_x[2]=32*7+8;
monster_y[2]=32*8+32-24;
monster_hspeed[2]=3;
monster_actif[2]=1;
monster_x[3]=32*9+8;
monster_y[3]=32*6+32-24;
monster_hspeed[3]=-3;
monster_actif[3]=1;
monster_x[4]=32*11+8;
monster_y[4]=32*4+32-24;
monster_hspeed[4]=3;
monster_actif[4]=1;
monster_x[5]=32*13+8;
monster_y[5]=32*2+32-24;
monster_hspeed[5]=3;
monster_actif[5]=1;
monster_x[6]=32*16+8;
monster_y[6]=32*4+32-24;
monster_hspeed[6]=3;
monster_actif[6]=1;
monster_x[7]=32*17+8;
monster_y[7]=32*6+32-24;
monster_hspeed[7]=3;
monster_actif[7]=1;
x=32*3+8;
y=32*12+32-24;
hspeed=0;
vspeed=0;
faster=2;
max_speed=10;
friction=1;
gravity=0.5;
wall[2,13]=1;
wall[3,13]=1;
wall[4,13]=1;
wall[4,11]=1;
wall[5,11]=1;
wall[6,11]=1;
wall[6,9]=1;
wall[7,9]=1;
wall[8,9]=1;
wall[8,7]=1;
wall[9,7]=1;
wall[10,7]=1;
wall[10,5]=1;
wall[11,5]=1;
wall[12,5]=1;
wall[12,3]=1;
wall[13,3]=1;
wall[14,3]=1;
wall[15,5]=1;
wall[16,5]=1;
wall[17,5]=1;
wall[16,7]=1;
wall[17,7]=1;
wall[18,7]=1;
wall[14,9]=1;
wall[15,9]=1;
wall[16,9]=1;
door_X=15;
door_Y=8;
//---Level5---
}
};
//levels data end
while(pre_time==current_time)
{
pre_time=current_time;
sleep(1);
};
brush_color=make_color(0,0,124);
pen_color=brush_color;
draw_rectangle(0,0,screen_width,screen_height);
temp=1;
repeat(clouds)
{
pen_color=c_black;
brush_color=c_white;
draw_ellipse(cloud_x[temp],cloud_y[temp],cloud_x[temp]+cloud_size[temp],cloud_y[temp]+cloud_size[temp]/2);
cloud_x[temp]+=cloud_speed[temp];
if cloud_x[temp]>screen_width
{
temp2=temp;
repeat(clouds-temp)
{
cloud_x[temp2]=cloud_x[temp2+1];
cloud_y[temp2]=cloud_y[temp2+1]
cloud_speed[temp2]=cloud_speed[temp2+1];
cloud_size[temp2]=cloud_size[temp2+1];
temp2+=1
};
clouds-=1
}
else
temp+=1
};
temp=1;
repeat(cols)
{
pen_color=c_black;
brush_color=c_green;
draw_triangle(col_x[temp],col_y[temp],col_x[temp]-(screen_height-col_y[temp]),screen_height+1,col_x[temp]+(screen_height-col_y[temp]),screen_height+1);
col_x[temp]+=col_speed[temp];
if col_x[temp]-(screen_height-col_y[temp])>screen_width
{
temp2=temp;
repeat(cols-temp)
{
col_x[temp2]=col_x[temp2+1];
col_y[temp2]=col_y[temp2+1]
col_speed[temp2]=col_speed[temp2+1];
temp2+=1
};
cols-=1
}
else
temp+=1
};
if floor(random(24*tun))==0
{
clouds+=1;
cloud_size[clouds]=floor(random(40))+10;
cloud_y[clouds]=floor(random(screen_height-cloud_size[clouds]/2))
cloud_x[clouds]=-cloud_size[clouds];
cloud_speed[clouds]=cloud_size[clouds]/8
};
if floor(random(35*tun))==0
{
cols+=1;
col_y[cols]=floor(random(screen_height/2))+screen_height/2;
col_x[cols]=-col_y[cols];
col_speed[cols]=6;
};
//blocks
X=0;
Y=0;
repeat(20*15)
{
if wall[X,Y]
{
brush_color=make_color(70,69,60);
pen_color=brush_color;
draw_rectangle(X*32,Y*32,(X+1)*32,(Y+1)*32);
if X!=0
if wall[X,Y-1]==0
{
brush_color=make_color(0,124*1.5,0);
pen_color=brush_color;
draw_rectangle(X*32,Y*32,(X+1)*32,Y*32+10);
}
};
X+=1
if X==20
{
X=0;
Y+=1
}
};
//door
brush_color=c_black;
pen_color=c_black;
X=door_X*32;
Y=door_Y*32;
draw_ellipse(X,Y,X+32,Y+32);
draw_rectangle(X,Y+16,X+32,Y+32);
//monsters
temp=1;
repeat(monsters)
{
if monster_actif[temp]==1
{
X=floor((monster_x[temp]+8)/32);
if X<0
X=0;
if X>19
X=19;
Y=floor((monster_y[temp])/32);
if Y<0
Y=0;
if Y>14
Y=14;
if wall[X,Y+1]==false
monster_hspeed[temp]=-monster_hspeed[temp];
pen_color=c_black;
draw_line(monster_x[temp],monster_y[temp]+24,monster_x[temp]+8,monster_y[temp]+16)
draw_line(monster_x[temp]+8,monster_y[temp]+16,monster_x[temp]+16,monster_y[temp]+24)
draw_line(monster_x[temp]+8,monster_y[temp]+16,monster_x[temp]+8,monster_y[temp]+8)
draw_line(monster_x[temp],monster_y[temp]+16,monster_x[temp]+8,monster_y[temp]+8)
draw_line(monster_x[temp]+8,monster_y[temp]+8,monster_x[temp]+16,monster_y[temp]+16)
brush_color=make_color(255,0,0)
draw_rectangle(monster_x[temp]+4,monster_y[temp]+8,monster_x[temp]+12,monster_y[temp]);
monster_x[temp]+=monster_hspeed[temp];
if x+8>monster_x[temp]-4&&x+8<monster_x[temp]+20&&y+8>monster_y[temp]+7&&y+8<monster_y[temp]+16
y=1000
};
temp+=1;
};
//player
pen_color=c_black;
draw_line(x,y+24,x+8,y+16)
draw_line(x+8,y+16,x+16,y+24)
draw_line(x+8,y+16,x+8,y+8)
draw_line(x,y+16,x+8,y+8)
draw_line(x+8,y+8,x+16,y+16)
brush_color=make_color(255,128,0)
draw_rectangle(x+4,y+8,x+12,y);
x+=hspeed;
y+=vspeed;
X=floor((x+8)/32);
if X<0
X=0;
if X>19
X=19;
Y=floor((y)/32);
if Y<0
Y=0;
if Y>13
Y=13;
if wall[X,Y+1]
{
if abs(hspeed)>friction
{
hspeed-=friction*sign(hspeed)
}
else
hspeed=0;
if keyboard_lastkey==vk_left
{
hspeed-=faster;
if hspeed<-max_speed
hspeed=-max_speed
};
if keyboard_lastkey==vk_right
{
hspeed+=faster
if hspeed>max_speed
hspeed=max_speed
};
vspeed=0;
y=Y*32+32-24
if keyboard_lastkey==vk_up
vspeed=-9
}
else
vspeed+=gravity;
if keyboard_key==vk_nokey
keyboard_lastkey=vk_nokey;
if keyboard_check(vk_space)
{
show_fps=!show_fps;
keyboard_clear(vk_space);
io_handle()
};
if show_fps
{
brush_color=c_white;
pen_color=c_black;
font_name='Arial';
font_size=10;
font_color=c_black;
font_align=fa_left;
draw_rectangle(0,0,string_width('fps='+string(fps_loop)+' Level='+string(level)+' Hit ESC to exit.')+10,string_height('M')+10)
draw_text(5,5,'fps='+string(fps_loop)+' Level='+string(level)+' Hit ESC to exit.')
}
};
if cursor_type=='normal'
{
brush_color=make_color(100,100,100)
pen_color=c_black;
draw_triangle(mouse_x,mouse_y,mouse_x+20,mouse_y+20,mouse_x+20,mouse_y+40)
brush_color=make_color(200,200,200);
draw_triangle(mouse_x,mouse_y,mouse_x+20,mouse_y+20,mouse_x+40,mouse_y+20)
brush_color=make_color(150,150,150);
draw_triangle(mouse_x+20,mouse_y+40,mouse_x+20,mouse_y+20,mouse_x+40,mouse_y+20);
};
screen_refresh();
};

_________________
Scriptgame Sl_sign_icon
Revenir en haut Aller en bas
http://www.lecbna.org/
CyberTwister
Bavard
CyberTwister

Messages : 103
Localisation : Chez moi

Scriptgame Empty
MessageSujet: Reponse   Scriptgame EmptySam 26 Fév 2005 - 14:21

confused Tiens tiens... je me suis dit que ce script servait un peu a rien... Mais en fait, il est super interessant à étudier... Le gars qu'a fait ça est quand même balaise....
PS: ce script ne fonctionne pas sur la version 6, mais sur la 5.3

Tien, j'avais jamais remarqué ce smiley : pig
Revenir en haut Aller en bas
http://www.zone-freegames.com
Bast
Administrateur
Bast

Messages : 20010
Localisation : Alsace

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 14:27

yes c'est pour la 5.3

En fait c'est un jeu en un seul script (Bien que le jeu ne soit pas spécialement génial mais le gars qui l'a fait est effectivement super balaise) What a Face

_________________
Scriptgame Sl_sign_icon
Revenir en haut Aller en bas
http://www.lecbna.org/
daminetreg
Administrateur
daminetreg

Messages : 16996
Localisation : Siege du CBNA!
Projet Actuel : Site Web du CBNA, version beta :

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 15:33

Malheuresement son créateur est un anglais qui utilise GM depuis que la version 0.75 beta soit sorit...

Autrement dit un maître en la matière.

_________________
Mon CV : fr - de - en
Le CBNA Tous Ensemble! Réalisons!
Scriptgame U3dfr2
Revenir en haut Aller en bas
http://lecbna.org/
bibi26
Ex-Modérateur
bibi26

Messages : 4446

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 15:34

Ah oui, il existe un Game Maker 0,75 ?


Dernière édition par le Dim 27 Jan 2008 - 21:01, édité 1 fois
Revenir en haut Aller en bas
daminetreg
Administrateur
daminetreg

Messages : 16996
Localisation : Siege du CBNA!
Projet Actuel : Site Web du CBNA, version beta :

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 15:35

Ah ses débuts avant la version 1.00

_________________
Mon CV : fr - de - en
Le CBNA Tous Ensemble! Réalisons!
Scriptgame U3dfr2
Revenir en haut Aller en bas
http://lecbna.org/
Bast
Administrateur
Bast

Messages : 20010
Localisation : Alsace

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 16:19

Ah oai carrément !

Et ya pas une version 0.00075 Par hasard ? What a Face

_________________
Scriptgame Sl_sign_icon
Revenir en haut Aller en bas
http://www.lecbna.org/
Ablationer
Administrateur
Ablationer

Messages : 14995
Localisation : QuébeCanada
Projet Actuel : pas trop mourir

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:30

moi jaime les beignets ... hmm sa a un air de déja vu sa ...

_________________
Yo this is stven, White race. The hs diploma i'm holding in this pic is usually there, my principal put it there in 2008. I'm easily startled by coarse fabrics. only one who stayed in the Burger King Kid's Club after they started charging dues. It's called having a fkng job. All clothes found on google except this crown which doesn't say who designed it
Scriptgame AQwrp6X
Revenir en haut Aller en bas
http://www.lecbna.org/
Bast
Administrateur
Bast

Messages : 20010
Localisation : Alsace

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:37

Oai allez on reccomence !
Vive les beignets et autres donuts !

Scriptgame Donut

_________________
Scriptgame Sl_sign_icon
Revenir en haut Aller en bas
http://www.lecbna.org/
bibi26
Ex-Modérateur
bibi26

Messages : 4446

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:41

Miam ! Tu l'as fait toi-même ?


Dernière édition par le Dim 27 Jan 2008 - 21:02, édité 1 fois
Revenir en haut Aller en bas
Bast
Administrateur
Bast

Messages : 20010
Localisation : Alsace

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:44

Négatif, commandant !

Chef, oui chef !!

Allez bande de cons et maintenant vous me faites 50 pompes et k'sa saute !!!

What the fuck ?!?

scusez moi

C'est pas moi qui l'ai fait je l'ai trouvé sur un site Mr. Green
Mais bon un donut c'est facile à faire, la forme 3D est simple !

_________________
Scriptgame Sl_sign_icon
Revenir en haut Aller en bas
http://www.lecbna.org/
bibi26
Ex-Modérateur
bibi26

Messages : 4446

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:45

Oui, la forme est facile.


Dernière édition par le Dim 27 Jan 2008 - 21:02, édité 1 fois
Revenir en haut Aller en bas
Ablationer
Administrateur
Ablationer

Messages : 14995
Localisation : QuébeCanada
Projet Actuel : pas trop mourir

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptySam 26 Fév 2005 - 21:57

salut

_________________
Yo this is stven, White race. The hs diploma i'm holding in this pic is usually there, my principal put it there in 2008. I'm easily startled by coarse fabrics. only one who stayed in the Burger King Kid's Club after they started charging dues. It's called having a fkng job. All clothes found on google except this crown which doesn't say who designed it
Scriptgame AQwrp6X
Revenir en haut Aller en bas
http://www.lecbna.org/
Invité
Invité



Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptyLun 14 Jan 2008 - 14:48

Up !
c'est super ce truc O_o
Revenir en haut Aller en bas
daminetreg
Administrateur
daminetreg

Messages : 16996
Localisation : Siege du CBNA!
Projet Actuel : Site Web du CBNA, version beta :

Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame EmptyLun 14 Jan 2008 - 15:18

Cela marche encore sur les dernière version de Game Maker lol ça m'étonne. happy1

_________________
Mon CV : fr - de - en
Le CBNA Tous Ensemble! Réalisons!
Scriptgame U3dfr2
Revenir en haut Aller en bas
http://lecbna.org/
Contenu sponsorisé




Scriptgame Empty
MessageSujet: Re: Scriptgame   Scriptgame Empty

Revenir en haut Aller en bas
 
Scriptgame
Revenir en haut 
Page 1 sur 1

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Forum Le CBNA :: Développement :: Programmation-
Sauter vers: