***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\users\sonzogna\IGCD RALLY RAID\data.win
#########################################################################
####!!!!$$$$$$ pwd - C:\users\sonzogna\IGCD RALLY RAID\
#########################################################################
RunnerLoadGame() - C:\users\sonzogna\IGCD RALLY RAID\data.win
Checking if INIFile C:\users\sonzogna\IGCD RALLY RAID/options.ini Exists
C:\users\sonzogna\IGCD RALLY RAID/options.ini file contents: [Windows]
CreateTexturesOnDemand=0
AlternateSyncMethod=1
VertexBufferMethod=1
SleepMargin=1
Reading File C:\users\sonzogna\IGCD RALLY RAID\data.win
Loaded File C:\users\sonzogna\IGCD RALLY RAID\data.win(20199900)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\users\sonzogna\Local Settings\Application Data\IGCD_RALLY_RAID\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0xb15c10
GAMEPAD: 4 axis values (last) at 0xb15f48
GAMEPAD: 4 axis values (last) at 0xb16280
GAMEPAD: 4 axis values (last) at 0xb165b8
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 25 global variables
got 451 instance variables
got 15 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
fixme:dwmapi:DwmEnableMMCSS (1) stub
Create D3D9Ex interface
fixme:win:EnumDisplayDevicesW ((null),0,0x33efd4,0x00000000), stub!
Enumerate Adapters
Selected Resolution: 1920x1053
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Software vertex processing
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 216
Process Chunk: OPTN 64
Process Chunk: EXTN 4
Process Chunk: SOND 324
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 1109980
Process Chunk: BGND 3028
Process Chunk: PATH 76
Process Chunk: SCPT 1564
Process Chunk: SHDR 4
Process Chunk: FONT 41844
Process Chunk: TMLN 4
Process Chunk: OBJT 121268
Process Chunk: ROOM 65984
Process Chunk: DAFL 0
Process Chunk: TPAG 26656
Process Chunk: CODE 559236
Process Chunk: VARI 34132
Process Chunk: FUNC 21388
Process Chunk: STRG 86504
Process Chunk: TXTR 18095936
Process Chunk: AUDO 31500
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 274 objects:
Objects 0: obj_light1
Objects 1: obj_light2
Objects 2: obj_antibug
Objects 3: obj_engine
Objects 4: obj_car1
Objects 5: obj_car2
Objects 6: obj_car3
Objects 7: obj_car4
Objects 8: obj_car5
Objects 9: obj_car6
Objects 10: obj_car7
Objects 11: obj_car8
Objects 12: obj_car9
Objects 13: obj_car10
Objects 14: obj_car11
Objects 15: obj_car12
Objects 16: obj_car13
Objects 17: obj_car_special
Objects 18: obj_car1_2016
Objects 19: obj_car2_2016
Objects 20: obj_car3_2016
Objects 21: obj_car4_2016
Objects 22: obj_car5_2016
Objects 23: obj_car6_2016
Objects 24: obj_car7_2016
Objects 25: obj_car8_2016
Objects 26: obj_car9_2016
Objects 27: obj_car10_2016
Objects 28: obj_car11_2016
Objects 29: obj_car12_2016
Objects 30: obj_car13_2016
Objects 31: obj_car14_2016
Objects 32: obj_car15_2016
Objects 33: obj_car16_2016
Objects 34: obj_car_special_2016
Objects 35: obj_car1_1992
Objects 36: obj_car2_1992
Objects 37: obj_car3_1992
Objects 38: obj_car4_1992
Objects 39: obj_car5_1992
Objects 40: obj_car6_1992
Objects 41: obj_car7_1992
Objects 42: obj_car8_1992
Objects 43: obj_car9_1992
Objects 44: obj_car10_1992
Objects 45: obj_car11_1992
Objects 46: obj_car_special_1992
Objects 47: obj_car1_1985
Objects 48: obj_car2_1985
Objects 49: obj_car3_1985
Objects 50: obj_car4_1985
Objects 51: obj_car5_1985
Objects 52: obj_car6_1985
Objects 53: obj_car7_1985
Objects 54: obj_car8_1985
Objects 55: obj_car9_1985
Objects 56: obj_car10_1985
Objects 57: obj_car11_1985
Objects 58: obj_car12_1985
Objects 59: obj_car13_1985
Objects 60: obj_car_special_1985
Objects 61: obj_car1_fun1
Objects 62: obj_car2_fun1
Objects 63: obj_car3_fun1
Objects 64: obj_car4_fun1
Objects 65: obj_car5_fun1
Objects 66: obj_car6_fun1
Objects 67: obj_car7_fun1
Objects 68: obj_car8_fun1
Objects 69: obj_car9_fun1
Objects 70: obj_car10_fun1
Objects 71: obj_trace
Objects 72: obj_particule_generale
Objects 73: obj_particule_sable_mou
Objects 74: obj_particule_fesh
Objects 75: obj_particule_vent
Objects 76: obj_car_start
Objects 77: obj_particule_eau
Objects 78: obj_particule_sable
Objects 79: obj_particule_gravillon
Objects 80: obj_particule_boue
Objects 81: obj_trace_mini
Objects 82: obj_vent
Objects 83: obj_car_test
Objects 84: obj_car
Objects 85: obj_arbre
Objects 86: obj_arbre1
Objects 87: obj_arbre2
Objects 88: obj_arbre3
Objects 89: obj_arbre4
Objects 90: obj_arbre5
Objects 91: obj_arbre6
Objects 92: obj_arbre7
Objects 93: obj_arbre8
Objects 94: obj_arbre9
Objects 95: obj_arbre10
Objects 96: obj_arbre11
Objects 97: obj_arbre12
Objects 98: obj_arbre13
Objects 99: obj_buisson
Objects 100: obj_buisson1
Objects 101: obj_buisson2
Objects 102: obj_buisson3
Objects 103: obj_buisson4
Objects 104: obj_buisson5
Objects 105: obj_buisson6
Objects 106: obj_plante
Objects 107: obj_plante1
Objects 108: obj_plante2
Objects 109: obj_plante3
Objects 110: obj_plante4
Objects 111: obj_plante5
Objects 112: obj_plante6
Objects 113: obj_plante7
Objects 114: obj_plante8
Objects 115: obj_plante9
Objects 116: obj_plante10
Objects 117: obj_plante11
Objects 118: obj_plante12
Objects 119: obj_plante13
Objects 120: obj_plante14
Objects 121: obj_rocher
Objects 122: obj_rocher1
Objects 123: obj_rocher2
Objects 124: obj_rocher3
Objects 125: obj_rocher4
Objects 126: obj_rocher5
Objects 127: obj_rocher6
Objects 128: obj_rocher7
Objects 129: obj_rocher8
Objects 130: obj_rocher9
Objects 131: obj_rocher10
Objects 132: obj_divers
Objects 133: obj_divers1
Objects 134: obj_divers2
Objects 135: obj_divers3
Objects 136: obj_divers4
Objects 137: obj_divers5
Objects 138: obj_divers6
Objects 139: obj_divers7
Objects 140: obj_divers9
Objects 141: obj_divers10
Objects 142: obj_helice
Objects 143: obj_pontv_block
Objects 144: obj_divers11
Objects 145: obj_divers12
Objects 146: obj_pont2V
Objects 147: obj_pont2H
Objects 148: obj_divers13
Objects 149: obj_puit2
Objects 150: obj_divers14
Objects 151: obj_divers15
Objects 152: obj_divers16
Objects 153: obj_divers17
Objects 154: obj_divers18
Objects 155: obj_divers19
Objects 156: obj_divers20
Objects 157: obj_divers21
Objects 158: obj_divers22
Objects 159: obj_divers23
Objects 160: obj_divers24
Objects 161: obj_divers25
Objects 162: obj_divers26
Objects 163: obj_divers27
Objects 164: obj_divers28
Objects 165: obj_divers29
Objects 166: obj_divers30
Objects 167: obj_divers31
Objects 168: obj_divers32
Objects 169: obj_divers33
Objects 170: obj_divers34
Objects 171: obj_name_ini
Objects 172: obj_probleme_server
Objects 173: obj_unlocker
Objects 174: obj_time_saver
Objects 175: obj_time
Objects 176: obj_test_mouvement
Objects 177: obj_load_net_general
Objects 178: obj_test_fps
Objects 179: obj_test
Objects 180: obj_desactivator
Objects 181: obj_mouse
Objects 182: obj_credits
Objects 183: obj_mov4
Objects 184: obj_mov2
Objects 185: obj_move
Objects 186: obj_map_grid
Objects 187: obj_compteur_vitesse
Objects 188: obj_repair
Objects 189: obj_repair_terrain
Objects 190: obj_mov3
Objects 191: obj_mov1
Objects 192: obj_loading
Objects 193: obj_update_checker
Objects 194: obj_menu_championship
Objects 195: obj_menu_historic
Objects 196: obj_menu_events
Objects 197: obj_menu_highscore
Objects 198: obj_menu_tutorial
Objects 199: obj_menu_option
Objects 200: obj_quit
Objects 201: obj_highscore_displayer1
Objects 202: obj_highscore_displayer2
Objects 203: obj_main_menu
Objects 204: obj_restart
Objects 205: obj_menu_credits
Objects 206: obj_mouse_tuto
Objects 207: obj_car_dummy
Objects 208: obj_repair_dummy
Objects 209: obj_tuto
Objects 210: obj_start_fun
Objects 211: obj_go_to_map_fun
Objects 212: obj_object_creator_fun
Objects 213: obj_car_selection_fun
Objects 214: obj_vignette_fun
Objects 215: obj_vignette_creator_fun
Objects 216: obj_load_net_fun1
Objects 217: obj_car_selection_fun1
Objects 218: obj_vignette_historic
Objects 219: obj_vignette_creator_historic
Objects 220: obj_object_creator_historic
Objects 221: obj_page_plus
Objects 222: obj_page_moins
Objects 223: obj_go_to_map_historic
Objects 224: obj_car_selection_historic
Objects 225: obj_start_historic
Objects 226: obj_load_net_2016
Objects 227: obj_car_selection_2016
Objects 228: obj_load_net_1992
Objects 229: obj_car_selection_1992
Objects 230: obj_load_net_1985
Objects 231: obj_car_selection_1985
Objects 232: obj_load_net
Objects 233: obj_object_creator
Objects 234: obj_go_to_map
Objects 235: obj_car_selection
Objects 236: obj_start
Objects 237: obj_resolution_bar
Objects 238: obj_fullscreen
Objects 239: obj_shadow
Objects 240: obj_apply
Objects 241: obj_shadow_ini
Objects 242: obj_resolution_ini
Objects 243: obj_sound_volume
Objects 244: obj_music_player
Objects 245: obj_sound_ini
Objects 246: obj_sound_activation
Objects 247: obj_block
Objects 248: obj_miniblock
Objects 249: obj_block_map
Objects 250: obj_bosse
Objects 251: obj_arrivee
Objects 252: obj_gps
Objects 253: obj_waypoint_message
Objects 254: obj_map_waypoint
Objects 255: obj_waypoint
Objects 256: obj_waypoint1
Objects 257: obj_waypoint2
Objects 258: obj_waypoint3
Objects 259: obj_waypoint4
Objects 260: obj_pin
Objects 261: obj_pin1
Objects 262: obj_pin2
Objects 263: obj_pin3
Objects 264: obj_pin4
Objects 265: obj_pin5
Objects 266: obj_pin6
Objects 267: obj_pin7
Objects 268: obj_pin8
Objects 269: obj_pin9
Objects 270: obj_pin10
Objects 271: obj_ia_point
Objects 272: obj_ia_grid
Objects 273: obj_ia_car
Room_Prepare()
Sound_Prepare()
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit
http://ubuntuforums.org/showthread.php?t=1960599InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
StartGame() - DONE
Total memory used = 68332605(0x00499649) bytes
**********************************.
Entering main loop.
**********************************.
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x175130, adapter_idx 0, raster_status 0x33f498 semi-stub!
Finished dialog - IDCANCEL
---------------------------------------------------------------
minFPS, maxFPS, avgFPS
-356, 311, -148
---------------------------------------------------------------
fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1d0dc8 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1d0c48 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1d0a90 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1d0878 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1d04e0 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1cfb48 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1cd9b0 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1c5840 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1a56d0 with type WINED3D_RTYPE_SURFACE (0x1).
fixme:d3d:wined3d_device_decref Leftover resource 0x1a5590 with type WINED3D_RTYPE_TEXTURE (0x3)